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The latest Design & Development is about half-orcs and gnomes, both of which will be in PHB2. I have opinions and I am going to write these opinions in this blog.

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Holy crap out of butts, this book is huge! I thought at first that I might’ve been ignorant, not having read the page count in the catalog entry. I don’t see it in there, though. It’s about 254 pages, and roughly on par with some of the core books in terms of size. 

On the way home with it, I joked that it had must have character creation rules for playing a murderer. (“Step 1: Attributes … Step 7: kill somebody. Step 8: don’t get caught.”) I was intrigued enough to start flipping through it. This is quite a bit more thorough than I expected. 

For starters, it looks like they’re almost a splat in their own right. They’re much like  hunters, in that they have a bunch of specific tactics and merits that set them apart from regular people, mechanically and stylistically. Enumerated herein are also a bunch of archetypes, called “undertakings.” I must say that I appreciate that choice of word.

I’ll confess that I was expecting something more along the lines of the other supplements to annual games, and this surprised me. Good times.

Oh, I’ve also got my hands on Mekhet. More on that later.

Also, look for a post on Monday about, of all things, gnomes.

This? This is amazing. And it’s due to come out this month, even. Remind me to talk to my FLGS guy about this— he’ll be tickled pink if he doesn’t know about it already.

While I’m at it, I might as well mention that tomorrow I’ll be picking up Mekhet and Slasher.

So far, the new clanbooks have been a real treat, and I suspect that Mekhet won’t be the exception. I’ll admit that in this case I am buying Slashers because I am a horrible completist when it comes to nWoD stuff, despite the fact that I’m still quite strongly on a D&D kick.

In part, I think this is because I find it a lot easier to run D&D. My expectations are generally lower, it’s more lighthearted, and if nothing else, we can roll dice and kill monsters in an entertaining way. Fantasy is also a bit more of an escape for me. I’m not sure if that’s just because of the current geopolitical scene, or if extremely shitty things happening is just not my speed right now.

Hope you all have interesting plans for the weekend! I aim to have something more interesting up tomorrow or the day after, perhaps about the slew of new classes we’ve had coming up. (Dwarves sure have gotten a lot of top tier love lately!)

I got my gnarled, mold encrusted hands on a copy of Open Grave: Secrets of the Undead. It’s the analogue to Draconomicon, and although I could go either way on dragons, I do like undead, as I’d like any other staple of D&D or the fantasy genre in general. 

It’s also aimed squarely at DMs, so you won’t see anything much for players in here; the only real content for players are a rituals and, to a lesser extent, artifacts.

With that out of the way, here’s what I think.

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