Holy crap out of butts, this book is huge! I thought at first that I might’ve been ignorant, not having read the page count in the catalog entry. I don’t see it in there, though. It’s about 254 pages, and roughly on par with some of the core books in terms of size. 

On the way home with it, I joked that it had must have character creation rules for playing a murderer. (“Step 1: Attributes … Step 7: kill somebody. Step 8: don’t get caught.”) I was intrigued enough to start flipping through it. This is quite a bit more thorough than I expected. 

For starters, it looks like they’re almost a splat in their own right. They’re much like  hunters, in that they have a bunch of specific tactics and merits that set them apart from regular people, mechanically and stylistically. Enumerated herein are also a bunch of archetypes, called “undertakings.” I must say that I appreciate that choice of word.

I’ll confess that I was expecting something more along the lines of the other supplements to annual games, and this surprised me. Good times.

Oh, I’ve also got my hands on Mekhet. More on that later.

Also, look for a post on Monday about, of all things, gnomes.

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