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Sometimes I procrastinate for no good reason.

I mean, there I was, lamenting the fact that I’m no good at outdoor adventures or “journey design” or whatever you want to call it. Then I sat down and started iterating on existing ideas, and I have enough material for a couple of sessions. I’m excited again, blog!

The only thing I have to be careful about— and this is something conscious, that I want to do myself— is keeping a thread that ties it all together. It’s easy to have these points of interest be unconnected, but that’s not what I want.

Maybe it’s more accurate to say that I’m challenging myself. Here’s what I’m going for:

  • Provide choices along this journey.
  • Tie many of these points of interest to a common theme.
  • Reveal more about the history of the area through these apparently unconnected places.

It’s fair to say that I might fail, and I’ll be OK with that; I just have to remind myself that I’ve never actually run this style of play before, so I’m flying blind. I’m relying on my instincts of what I think is cool as a player.

We’ll see how I do! Regardless, I think we’ll have fun, provided I don’t make the encounters too hard.

The Chatty DM has a post up about Wizards not really pitching 4th Edition particularly well. I’ll be honest: I found this surprising! They convinced me to give it a chance long before I saw any concrete details.

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This, from the folks at Gnome Stew (which I hope I never have to eat), is an interesting post about NPCs who tell lies. It’s short and to the point, so naturally I have to complicate it with some of my own thoughts.

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